I have started tagging games I want to play or games that I want to check-in on later with the tag: playmelater on Pinboard. A while back I registered the domain name playmelater.com to make something like a Svpply for video games, but I doubt I will ever get to it.

It’s something I do want. I hope someone makes it. Every week it feels like there are 10 new games to check out, and these aren’t just big publisher games but small independent games I will surely lose track of unless @brandonnn tweets about them.


Shigeru Miyamoto talks about Zelda, Mario, and…Toad.

I have an important question. Nintendo has also just released Mariokart 7 for the 3DS. In every iteration of Mariokart, I’ve always preferred to play as Toad. Who’s your favorite character?

That’s the most challenging question! I’m sorry that I cannot come up with an interesting answer. Somehow, it’s habit to me, but I play with Mario. He’s a very balanced character.

Who’s your least favorite character?

Toad. [Laughs]

My favorite character is your least favorite character?

I understand that he has some popularity. Somehow.

Our household loves Toad! Somehow.

File Toad


Here’s your yearly reminder that Fez is landing on the XBox soon. If you know what Fez is, you’ve probably already jumped to the next blog post by now. But if you don’t know, the developers have put together a page explaining what Fez is.

There are no enemies in FEZ. No bosses, no combat. In fact, no conflict of any kind. You can die, but there is no penalty for doing so. FEZ aims to create a non-threatening world rich with ambiance, a pleasant place to spend time in.

Fez is also prominently featured in “Indie Game: The Movie”:

Indie Game: The Movie Official Trailer from IndieGame: The Movie on Vimeo.


I started playing this game last night called Swift Stitch and haven’t been able to stop thinking about it. I guarantee it is unlike any game you’re playing now. (Unless you’re playing Vib Ribbon or Tron.)

There is a demo for both Mac and PC as well as a web embedded (you can embed Unity games!?) demo so you can try it out.

Her post-mortem on the game is definitely worth reading.


Mapstalgia is a collection of video game maps drawn from memory.

[via MLKSHK]


I don’t believe I’ve ever seen a first person hockey game. Someone correct me if I’m wrong but usually it’s third person or top down.

This looks like so much fun.

Made by the Cryptic Sea for Windows or Mac.


I tweeted earlier about Glitch:

http://twitter.com/torrez/status/124542343616528384

But I think having 140 characters didn’t give me enough space to fully explain why I am so excited about it.

So go ahead and read this post and be sure to watch the two videos. The first is a simple iOS app with some physics completely unattached to Glitch. It’s just an iOS app probably written with some stock game engine.

The second video is that same, simple game that has been given permission, via OAuth (not unlike you giving permission to a Twitter app to do something with your Twitter time-line), to pull in the player’s face, body and surrounding Glitch-world imagery.

This is incredible!

Lest you think this is some kind of fun hack, remember these are some of the people behind one of the finest APIs ever written. While there have been games that have exposed services and player statuses, I can‘t remember any being this accessible and web friendly. The rest of their developer post goes on to point out how this is just the beginning of what they’re going to add.

This is a big deal!


Icon For the last couple of weeks I’ve spent hours solving, playing, and re-playing a game called The Last Rocket by Shaun Inman.

The main game itself could probably be finished in one sitting if you have a bit of time. The controls are very simple to understand, but require a play through to get enough practice to have the timing right. Once you get the two ways to control the main character figured out the game gets even more fun.

Quickly: the style of the game is commonly referred to as retro or 8-bit. The music is appropriately chip-tuned. The graphics are some of the best pixel animations I’ve ever seen. There is so much animation in these little characters that part of the entertainment is just watching them cycle through.

Of all that TLR has going for it, it’s the genius in the level design and timing of the elements inside of them where I was won over. Once you’ve played a level many times, and return to it trying to get a different achievement, the level feels completely brand new. This sort of planning is amazing when you see it.

I’m kind of in awe that this game exists. There is so much stuff in it worth going on about but I didn’t want to give too much away. I wrote this because I wanted to make sure anyone who likes this style of gaming doesn’t miss out on this game. It’s easily one of my favorite iPhone games I own. More here.


Adam on the greatest video game ever made.


Play this game through. It's worth it.

via andy